AI Insights · Timothy · October 2025
Performance of Top 5 Golf Games in the US During Q3 2025
Explore the performance trends of the top 5 golf games in the US during Q3 2025, including downloads, revenue, and active user metrics, with data from Sensor Tower.
The third quarter of 2025 saw intriguing trends in the performance of the top golf gaming apps in the United States. Here's a closer look at how these applications fared across various metrics.
Golf Clash - Golfing Simulator from Electronic Arts experienced fluctuations in its weekly revenue, peaking at $1.08M at the end of June and maintaining stability around $900K to $1M throughout the quarter. Weekly downloads reached a high of 41.3K in late July before declining to approximately 20.9K by the end of September. Active user numbers started strong at 285.5K, rising to a peak of 326.5K in early August, before gradually decreasing to 252.8K by the end of the quarter.
Golf Rival - Multiplayer Game by Zynga Inc. showed a steady revenue stream, with a peak of $310.8K in late July. Downloads began at 33.9K in early July, dropping to 20.6K by the end of September. Active users fluctuated throughout the quarter, starting at 182.3K, dipping mid-quarter, and then climbing back to 215.2K by September's end.
Golf Battle from Miniclip.com had consistent weekly revenue, starting at $61.5K and peaking at $70K in late July. Downloads increased from 18K in early July to a peak of 23.5K by mid-August, ending at 14.9K in September. Active user numbers rose significantly towards the quarter's end, from 251K to a peak of 332.6K.
WGT Golf maintained a stable revenue stream, starting at $112.6K and fluctuating slightly, peaking at $123.8K in late September. Downloads decreased steadily from 22K in early July to around 13K by the end of the quarter. Active user numbers showed a varied trend, with a high of 202.8K mid-quarter, ending at 142K.
Ultimate Golf! also from Miniclip.com, fluctuated in revenue, peaking at $168.5K mid-September. Downloads started at 15K, with a peak of 20.3K in early August, declining to 10.5K by the end of September. Active users began at 78.5K, peaking at 104.4K in mid-August, before dropping to 47.8K by the end of the quarter.
These insights, derived from Sensor Tower data, provide a comprehensive overview of the performance trends in the top golf gaming apps in the US for Q3 2025. For more detailed analytics, visit Sensor Tower's platform.